Abandoned Soviet Submarine Bases
Living in Sin City's Underground Tunnels
The Town that went Underground
Going Underground: Inside Melbourne’s storm drains
Waiting for the End of the World: Fallout Shelter Tourism
Area man digs 200-metre tunnel to Upper Canada Mall
Showing posts with label Mirror World Underworld Multiverse. Show all posts
Showing posts with label Mirror World Underworld Multiverse. Show all posts
Sunday, July 27, 2014
Monday, January 6, 2014
Logan's Run
Labels:
Death,
Death Match Survival,
Eden Garden,
Fake Town Ghost Town,
Fantastical Journey,
Fate Destiny,
Institution Facility School,
Law Judgement,
Mazes Ruins Labyrinths,
Mirror World Underworld Multiverse,
Party Ceremony Ritual,
People Running,
Robot (Automata),
Saint Just Man Everyman Hero,
Sets Background,
State Execution,
Talking Computers,
The Future,
Trauma Crisis
Monday, December 9, 2013
Thursday, October 31, 2013
Wednesday, August 17, 2011
Sunday, July 31, 2011
Friday, May 13, 2011
Stalker (1979)
Part 3
Part 4
Transcript (in English).
c/f Andrei Tarkovsky’s Very First Films: Three Student Films, 1956-1960 | Open Culture
c/f Tarkovsky Films Now Free Online | Open Culture
Labels:
Anomaly Coincidence Contingency,
Epic Myth,
Fake Town Ghost Town,
Fate Destiny,
Glitch Blip,
Magic,
Mazes Ruins Labyrinths,
Mirror World Underworld Multiverse,
Nonsense Meaninglessness Formlessness,
Party Ceremony Ritual,
Quest,
Saint Just Man Everyman Hero,
Systems,
Thresholds,
Trauma Crisis,
Wretched Poverty Misery
Monday, January 24, 2011
Illustrations to Dante's "Divine Comedy" by William Blake
![]() |
"The Wood of the Self-Murderers: The Harpies and the Suicides" |
Sunday, October 10, 2010
The Phantom Empire (1935)
Source.

"When the ancient continent of Mu sank beneath the ocean, some of its inhabitant survived in caverns beneath the sea. Cowboy singer Gene Autry stumbles upon the civilization, now buried beneath his own Radio Ranch. The Muranians have developed technology and weaponry such as television and ray guns. Their rich supply of radium draws unscrupulous speculators from the surface. The peaceful civilization of the Muranians is corrupted by the greed from above, and it becomes Autry's task to prevent all-out war, ideally without disrupting his regular radio show."
This 12-chapter Mascot serial offered singing cowboy Gene Autry his first starring role, in what has to be one of the most sublimely, surpassingly surrealistic serials ever made. Consider the following--5 or 6 miles underground below the dude ranch owned by Gene is the long-lost superscientific civilization of Murania. Gene has not one but two juvenile sidekicks (Frankie Darrow and Betsy King Ross). Further, Gene has not one but two comical sidekicks (Smiley Burnett and Bill Moore). Gene will lose the ranch unless he shows up every day to do a live radio broadcast of western songs -- so simply being locked in a closet by his enemies (and he has many, both above and below ground-level) will result in an agonizingly suspenseful chapter ending. But there are many exciting chapter endings, including the forever classic situation in which Gene, Betsy and Frankie are left literally hanging from a cliff by their fingertips!

The serial's real focus is on the city of Murania, represented by a surprisingly detailed miniature, and by some great, huge-looking futuristic sets. You can count on the fingers of one hand all the super-scientific future cities we ever got a glimpse of in the early 1950s, either on film or TV, and Murania is at the top of the list. As presided over by the regal Queen Tika (icy blonde Dorothy Christy, who also portrays Stan Laurel's terrifying wife in SONS OF THE DESERT), Murania is a hotbed of cardboard robots, scheming noblemen, mad scientists, and labs full of giant levers, spinning dynamos, gigantic pistons, spheres emitting large sparks, bubbling chemical retorts, flickering gauges, giant rayguns, huge TV screens, welding torches that emit 6-foot flames, and other high-tech wonders. Almost every detail of Murania is surpassingly strange. One aspect that delighted me and my brother when we saw it in the early 1950s is that whenever a recently-dead corpse is returned to life, by the marvelous medical technology of Murania, he speaks incomprehensible words --"The language of the dead," as the chief scientist helpfully explains! (doctors in Murania wear black instead of white surgical outfits!)
For reasons unknown, Murania has an armored cavalry, the "Thunder Riders," who every once in a while take the miles-long elevator trip to the surface and ride around Gene's ranch. And as a wonderful example of how this serial always piles it on, Frankie and Betsy are leaders of a gang of kids who call themselves the "Junior Thunder Riders," and ride around Gene's ranch too, with water-pails on their heads in imitation of knight's helmets! Frankie even has a workshop/lab just as many kids dreamed of having in 1950, where he dabbles with radio and a chemistry set. Above ground, some gangsters plot to seize Murania for its mineral wealth, while in Murania itself, revolutionaries plot the overthrow of Queen Tika, and the last chapters feature a Muranian civil war with large numbers of exotically-costumed extras! This is truly a serial that touches all the bases, each more than once.
In the leading role, Gene Autry is extremely likable and unassuming. The audience cares deeply what happens to him, despite the often absurd goings-on that surround him. For him, it was the auspicious beginning of a long, richly successful movie, radio, TV and recording career. Note too the very subtle chemistry between Gene's character, and Queen Tika. In Gene's later singing westerns, he would win over even the most feisty females just by singing them a little song; probably the serial's only lapse is that he never gets to sing for the Queen!


This 12-chapter Mascot serial offered singing cowboy Gene Autry his first starring role, in what has to be one of the most sublimely, surpassingly surrealistic serials ever made. Consider the following--5 or 6 miles underground below the dude ranch owned by Gene is the long-lost superscientific civilization of Murania. Gene has not one but two juvenile sidekicks (Frankie Darrow and Betsy King Ross). Further, Gene has not one but two comical sidekicks (Smiley Burnett and Bill Moore). Gene will lose the ranch unless he shows up every day to do a live radio broadcast of western songs -- so simply being locked in a closet by his enemies (and he has many, both above and below ground-level) will result in an agonizingly suspenseful chapter ending. But there are many exciting chapter endings, including the forever classic situation in which Gene, Betsy and Frankie are left literally hanging from a cliff by their fingertips!

The serial's real focus is on the city of Murania, represented by a surprisingly detailed miniature, and by some great, huge-looking futuristic sets. You can count on the fingers of one hand all the super-scientific future cities we ever got a glimpse of in the early 1950s, either on film or TV, and Murania is at the top of the list. As presided over by the regal Queen Tika (icy blonde Dorothy Christy, who also portrays Stan Laurel's terrifying wife in SONS OF THE DESERT), Murania is a hotbed of cardboard robots, scheming noblemen, mad scientists, and labs full of giant levers, spinning dynamos, gigantic pistons, spheres emitting large sparks, bubbling chemical retorts, flickering gauges, giant rayguns, huge TV screens, welding torches that emit 6-foot flames, and other high-tech wonders. Almost every detail of Murania is surpassingly strange. One aspect that delighted me and my brother when we saw it in the early 1950s is that whenever a recently-dead corpse is returned to life, by the marvelous medical technology of Murania, he speaks incomprehensible words --"The language of the dead," as the chief scientist helpfully explains! (doctors in Murania wear black instead of white surgical outfits!)
For reasons unknown, Murania has an armored cavalry, the "Thunder Riders," who every once in a while take the miles-long elevator trip to the surface and ride around Gene's ranch. And as a wonderful example of how this serial always piles it on, Frankie and Betsy are leaders of a gang of kids who call themselves the "Junior Thunder Riders," and ride around Gene's ranch too, with water-pails on their heads in imitation of knight's helmets! Frankie even has a workshop/lab just as many kids dreamed of having in 1950, where he dabbles with radio and a chemistry set. Above ground, some gangsters plot to seize Murania for its mineral wealth, while in Murania itself, revolutionaries plot the overthrow of Queen Tika, and the last chapters feature a Muranian civil war with large numbers of exotically-costumed extras! This is truly a serial that touches all the bases, each more than once.

- Phantom Empire - Chapter 1: Singing Cowboy
- Phantom Empire - Chapter 2: Thunder Riders
- Phantom Empire - Chapter 3: Lightning Chamber
- Phantom Empire - Chapter 4: Phantom Broadcast
- Phantom Empire - Chapter 5: Beneath the Sky
- Phantom Empire - Chapter 6: Disaster From the Sky
- Phantom Empire - Chapter 7: From Death to Life
- Phantom Empire - Chapter 8: Jaws of Jeopardy
- Phantom Empire - Chapter 9: Prisoners of the Ray
- Phantom Empire - Chapter 10: Rebellion
- Phantom Empire - Chapter 11: Queen in Chains
- Phantom Empire - Chapter 12: End of Murania
Tuesday, September 14, 2010
Beyond the Cloud
Grainy, moving drawings of hyper-modern life in which film cells are like snapshots with back-lighting torqued to maximize presentation of the lyrical in everyday life. The halting, poetic dialogue. The generous silences. Exaggeration of sublime aspects of the present (tall buildings, military globalism, ideological division) to suggest the future. The elision of science and technological progress (treated thematically, not literally--i.e. this is not hard sci fi) with dreams. Those threshold times in life (high school, young love, summer break) echoed in epic, large scale: War, Progress. The focus on the small and intimate within this, often with a natural detailing: a butterfly on the hand of a character, the rustling of the grass.
Sunday, August 22, 2010
Alice's Adventures in Wonderland
In full, with original illustrations, at project Gutenberg.
I Down the Rabbit-Hole
II The Pool of Tears
III A Caucus-Race and a Long Tale
IV The Rabbit Sends in a Little Bill
V Advice from a Caterpillar
VI Pig and Pepper
VII A Mad Tea-Party
VIII The Queen's Croquet-Ground
IX The Mock Turtle's Story
X The Lobster Quadrille
XI Who Stole the Tarts?
XII Alice's Evidence
c/f 1903 film version . . . .
I Down the Rabbit-Hole
II The Pool of Tears
III A Caucus-Race and a Long Tale
IV The Rabbit Sends in a Little Bill
V Advice from a Caterpillar
VI Pig and Pepper
VII A Mad Tea-Party
VIII The Queen's Croquet-Ground
IX The Mock Turtle's Story
X The Lobster Quadrille
XI Who Stole the Tarts?
XII Alice's Evidence
c/f 1903 film version . . . .
Labels:
Archetype Stock Character Caricature,
Clowning,
Crackpot Eccentric Armchair Philosopher,
Deal Riddle,
Dream Sleep,
Fancy (Whimsy),
Fantastical Journey,
Game (Gambling),
Meaning Perception Subjectivity Incompleteness,
Mirror World Underworld Multiverse,
Nonsense Absurdity Non Sequitur,
Party Ceremony Ritual,
Preciousness,
Psychedelia Hallucination Vision Ecstasy,
Stories within Stories,
Violence Fighting Sadomasochism
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