Showing posts with label Madness Inebriation. Show all posts
Showing posts with label Madness Inebriation. Show all posts
Friday, June 19, 2015
Tuesday, July 8, 2014
Monday, September 12, 2011
Wednesday, September 15, 2010
Holderlin in Translation Online
Bread and Wine, Part 7
More Translations
As On A Holiday
At The Middle Of Life
Bread And Wine
Celebration Of Peace
For Zimmer
Homecoming
Human Applause
Hyperion's Song Of Destiny
Looking outward
Mnemosyne
Once Gods Walked...
Out For A Walk
Patmos
Remembrance
The Course Of Life
The Neckar
To The Fates
To The Sun God
When I Was A Boy
More Translations
As On A Holiday
At The Middle Of Life
Bread And Wine
Celebration Of Peace
For Zimmer
Homecoming
Human Applause
Hyperion's Song Of Destiny
Looking outward
Mnemosyne
Once Gods Walked...
Out For A Walk
Patmos
Remembrance
The Course Of Life
The Neckar
To The Fates
To The Sun God
When I Was A Boy
From Wilhelm Waiblinger's essay: "Friedrich Hölderlin's Life, Poetry and Madness" (1830)
Saturday, September 11, 2010
Scitzophrenia - Testimonials, etc.
List of characteristics on Wikipedia:
Hallucinations, paranoid or bizarre delusions, or disorganized speech and thinking.
Testimonials 1.
Article Describing a Simulation
Aug. 29, 2002 -- The textbook description of schizophrenia is a listing of symptoms: delusions, hallucinations, disorganized speech and behavior. But what does schizophrenia really feel like? NPR's Joanne Silberner reports on a virtual reality experience that simulates common symptoms of the mental illness.
Janssen Pharmaceutica, a company that makes a drug treatment for schizophrenia, has created a multimedia simulation that it says lets a participant see the world through the eyes and ears of a person with schizophrenic illness. Janssen created the simulation as an education tool for doctors and others who want a more visceral understanding of the illness.
Silberner, who experienced the simulation, says it works this way: "For five to 10 minutes, someone wanting to know what it feels like to have untreated schizophrenia puts on goggles and headphones, and sees and hears a range of hallucinations. You can choose your virtual reality -- what happens on a trip to the doctor's office, or on a ride on a city bus." In the program she experienced, a caseworker takes the schizophrenia patient to a grocery store with a pharmacy in the back, to refill a prescription.
To create the virtual reality project, technical director Stephen Streibig consulted a group of people with schizophrenia, including Daniel Frey, 26. Frey describes what he and Silberner experienced in the program: "When you first walk into the pharmacy, you're walking through the aisles and there are people staring at you, just staring at you from every aisle. And there's one instance where there is a woman sort of protecting her children from you when you walk through the aisle.
"This, of course, is really a delusion, it's part of the schizophrenic thinking, that everyone is looking at you and paying attention to you and is afraid of you."
Silberner describes more of the simulated hallucinations: "People in the produce aisle disappear, and no one else notices -- were they ever really there? From a TV monitor, a man in a commercial yells directly at you. The label on a bottle of pills turns into a skull and crossbones."
Hearing voices is a nearly universal symptom of schizophrenia, and the simulation reproduces that in a way that Frey says is very authentic, and Silberner says is alarming: "The voices jump around you -- they're in front, now behind, now to your left, now on your right. They're persistent, impossible to ignore or filter out."
Dr. Sam Keith, medical advisor on the virtual reality project, is a veteran psychiatrist who's heard thousands of patients describe schizophrenic episodes. Still, after trying the simulation, Keith said, "When it's real, it's different -- it's very frightening, it's very scary."
Streibig said that's precisely the effect he hoped to achieve: After years of the illness being misdiagnosed, mismanaged and stigmatized, he says, "People should understand what it's like to go through this."
Even though schizophrenia patient Frey consulted on the project, he found the simulation too disturbing to sit all the way through. When Silberner tells him she was terrified by the experience, Frey responds, "Yeah, you ought to be. Imagine not being able to take off the goggles, the helmet."
Hallucinations, paranoid or bizarre delusions, or disorganized speech and thinking.
Testimonials 1.
Article Describing a Simulation
Aug. 29, 2002 -- The textbook description of schizophrenia is a listing of symptoms: delusions, hallucinations, disorganized speech and behavior. But what does schizophrenia really feel like? NPR's Joanne Silberner reports on a virtual reality experience that simulates common symptoms of the mental illness.
Janssen Pharmaceutica, a company that makes a drug treatment for schizophrenia, has created a multimedia simulation that it says lets a participant see the world through the eyes and ears of a person with schizophrenic illness. Janssen created the simulation as an education tool for doctors and others who want a more visceral understanding of the illness.
Silberner, who experienced the simulation, says it works this way: "For five to 10 minutes, someone wanting to know what it feels like to have untreated schizophrenia puts on goggles and headphones, and sees and hears a range of hallucinations. You can choose your virtual reality -- what happens on a trip to the doctor's office, or on a ride on a city bus." In the program she experienced, a caseworker takes the schizophrenia patient to a grocery store with a pharmacy in the back, to refill a prescription.
To create the virtual reality project, technical director Stephen Streibig consulted a group of people with schizophrenia, including Daniel Frey, 26. Frey describes what he and Silberner experienced in the program: "When you first walk into the pharmacy, you're walking through the aisles and there are people staring at you, just staring at you from every aisle. And there's one instance where there is a woman sort of protecting her children from you when you walk through the aisle.
"This, of course, is really a delusion, it's part of the schizophrenic thinking, that everyone is looking at you and paying attention to you and is afraid of you."
Silberner describes more of the simulated hallucinations: "People in the produce aisle disappear, and no one else notices -- were they ever really there? From a TV monitor, a man in a commercial yells directly at you. The label on a bottle of pills turns into a skull and crossbones."
Hearing voices is a nearly universal symptom of schizophrenia, and the simulation reproduces that in a way that Frey says is very authentic, and Silberner says is alarming: "The voices jump around you -- they're in front, now behind, now to your left, now on your right. They're persistent, impossible to ignore or filter out."
Dr. Sam Keith, medical advisor on the virtual reality project, is a veteran psychiatrist who's heard thousands of patients describe schizophrenic episodes. Still, after trying the simulation, Keith said, "When it's real, it's different -- it's very frightening, it's very scary."
Streibig said that's precisely the effect he hoped to achieve: After years of the illness being misdiagnosed, mismanaged and stigmatized, he says, "People should understand what it's like to go through this."
Even though schizophrenia patient Frey consulted on the project, he found the simulation too disturbing to sit all the way through. When Silberner tells him she was terrified by the experience, Frey responds, "Yeah, you ought to be. Imagine not being able to take off the goggles, the helmet."
Tuesday, August 31, 2010
Reefer Madness
Starting with the 19th Century, gaining speed into the 20th, one sees the merging of interest in an unlimited, visionary subjectivity (a la Romanticism) and the recreational use of perception-altering drugs. The ritual serves as a leisure-time equivalent of what is being said by an emergent psychology field: that subjectivity is a chemical, biological process, not a transcendent one.
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Into the 20th, there is Celine whose take on hardboard realism is tantamount to hallucination (the subject of literal drug use is not explored). Aldous Huxley is perhaps the prominent idealist and optimist of drug use, holding it dear for tapping into hitherto under-experienced adventures in subjectivity, explorations aligned with mysticism. Shortly later, Timothy Leary follows his example. William Burroughs is less rosy: drug use being the commodification of subjectivity--subjectivity given an external, material form--turns subjectivity over to the laws of commodities: trade, regulation, policing, negotiable ownership.
Hashish and Opium Literature
- Confessions of an Opium-Eater by Thomas DeQuincey.
- Artificial Paradises: on hashish and wine as means of expanding individuality by Charles Baudelaire.
- Protocol I. Highlights of the First Hashish Impression [by Walter Benjamin: 18.Dec.1927]
- Protocol II. Highlights of the Second Hashish Impression [by Walter Benjamin & Ernst Bloch:15.Jan. 1928]
- Protocol III. Walter Benjamin: Protocol of the Hashish Experiment of 11 May 1928.
- Protocol IV. Walter Benjamin: 29 September 1928. Saturday. Marseilles.
- Protocol V. Walter Benjamin: Hashish Beginning of March 1930
- Protocol VI. Walter Benjamin: On the Session of 7/8 June 1930
- Protocol VII. Egon Wissing: Protocol to the Experiment of 7 March 1931.
- Protocol VIII. Fritz Fränkel: Protocol of the Experiment of 12 April 1931 (Fragment.)
- Protocol IX. Fritz Fränkel: Protocol of 18 April 1931.
- Protocol X./ Crock Notes Walter Benjamin: 1932
- Protocol XI. Fritz Fränkel: Protocol to the Mescaline Experiment of 22 May, 1934.
- Protocol XII. Walter Benjamin: Undated Notes.
Other Narcotics Literature
- The Psychedelic Library
- Dr. Albert Hoffman: LSD: Completely Personal (1996).
- Dr. Albert Hoffman: Insight Outlook.
- Dr. Albert Hoffman: Excerpt from original diary of first self-administered LSD trip.
Contemporary Resources
- NoSlang.com Drug Slang Translator "Learn the latest drug slang terms kids are using."
- Slang Drug Terms from Pride Prevention
- National Institute of Drug Abuse and Addiction, The Science of Drug Abuse and Addiction
- Acid/LSD
- Wikipedia entry on LSD.
- Alcohol
- Wikipedia entry on Alcohol.
- Club Drugs
- Wikipedia entry on Club Drugs.
- Cocaine
- Wikipedia entry on Cocaine.
- Ecstasy/MDMA
- Wikipedia entry on Ecstasy.
- Heroin
- Wikipedia entry on Heroin.
- Inhalants
- Wikipedia entry on Inhalants.
- Marijuana
- Wikipedia entry on Marijuana.
- Methamphetamine
- Wikipedia entry on Methamphetamine.
- PCP/Phencyclidine
- Wikipedia entry on PCP.
- Prescription Medications
- Steroids (Anabolic)
- Wikipedia entry on Steroids.
- Tobacco Addiction
- Wikipedia entry on Tobacco.
- Testimonial Community Board from Blue Light (may require registration).
In Film
Curious Alice - 1970s After School Special
Reefer Madness
Sunday, August 22, 2010
Images, Hysteria
"In formulating the concept of grande hystérie, Charcot noted its three stages—lethargy, catalepsy, and finally somnambulism—and associated them with specific physical attitudes and gestures. His linking of illness and image became so firmly entrenched that many patients caught the suggestion and began to perform according to his expectations. As a reward, they were frequently photographed, elevated to a kind of star status, and thereby participated in an extraordinary way within the relationships of power in the closed world of the clinic.
" Source.
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